Birth by Sleep Can You Finish a Game and Still Continue

Know Your Command Deck

Beyond your tried-and-true melee attacks, the Command Deck provides your most potent abilities. By using it, you can unleash devastating blows, conjure powerful spells, and heal your wounded form. At the beginning, you may think your options are awfully limited; they are, but you'll change that by collecting more Battle Commands. Once you do, you can press the Start button, pull up your Command Deck, and swap abilities at any time (if you're not in battle, that is). When you're done, exit the menu, and you'll see that the options in the lower left corner have changed.

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Take note: whenever you modify your Command Deck, everything you've equipped will need to charge up. Wait till they're done before charging ahead, or you may find yourself in the middle of a nasty fight with too few defenses!

As for the abilities themselves, if you've pushed one to its maximum level, and you're not in a closed battlefield (e.g., a boss battle), immediately pull up your Command Deck and replace it with something weaker. Constantly maxing out Battle Commands doesn't just strengthen your attacks—it'll let you Meld those Commands into new things, too (which you can read about in the "Commands" section). Whenever you've run out of things to level/Meld, hit up the Command Board mini-game, go treasure hunting, or visit a shop.

While you are Melding new abilities, don't forget to affix crystals to them. Melding with HP modifiers (Soothing Crystals) and defeating bosses are the only ways to increase your health bar in Birth By Sleep! There are lots of other things that can only be gained through Melding, too...

Be Observant in Battle

Have you ever played an RPG where booby-trapped Treasure Chests come alive as monstrous Mimics (called "Spiderchests" in this case)? Birth By Sleep has its fair share of them too, and they're all masquerading as big chests. Normally, your character will enter a short, fancy cutscene of Keyblade whirling when they're opening an oversized treasure—you'll know you're unleashing a Mimic instead when there's no flashy posturing.

There are other foes which try to hide from you too, like Mandrakes planted underground, and Blue Sea Salt pots circling high overhead. The former have a wind-based attack that sails along the ground, but no higher, so you may avoid their sickle-shaped blasts by climbing to another plane. As for the hovering latter, locking onto them and jumping to their level (or using magic to bring them down to yours) will help you eliminate them. No matter what you're fighting, there are always weaknesses—whether elemental or tactical—which you can use against your foes. Look for them!

When to Defend, When to Attack

You already know to pay attention to your foes' activities, but what about your own? Charging head-first into a challenging battle could result in defeat, while being too careful could stretch things further than necessary. You should be able to gauge your capabilities by comparing them to your foes. How much damage is dealt when you strike them, and when they return the favor, how badly are you hurt? Have you Melded special Abilities with Crystals to reduce certain forms of elemental damage, or could you use some more Screens? (If that all sounds foreign to you, check out the "Command Melding Recipes" section.)

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Likewise, what if your Command Deck choices are leaving you open to retaliation? Some movement-related abilities, like the Thunder Roll, may sound nice when you get them. They'll replace your vanilla maneuvers (e.g., Dodge Roll), and can deal damage. Unfortunately, they'll also compromise your defensive capabilities, leaving you more vulnerable, negating the advantage, and proving that aggression isn't always the answer.

You may have heard the saying, "float like a butterfly, sting like a bee"—it's good advice, and well worth following. Be light on your feet; frequently use abilities like the Air Dash to avoid your foes' attacks, and to close in on those who try to flee. Utilize evasive and offensive maneuvers that provide brief invincibility, like Strike-class Battle Commands and Dodge Roll. In short, leave your foes wondering what hit them while you walk away unscathed!

Try, Try, and Try Again

If you're trying to defeat a boss, but they're repeatedly defeating you, you may want to modify your Command Deck. On the Game Over screen (where your character's body floats in limbo), select Continue rather than Retry, and you'll be placed near the last-used Save Point. While there, you may pause your game and change your Command Decks as you see fit. So your modifications aren't lost, utilize the nearby Save Point again, then rush in to show that boss what for!

On the other hand, if a battlefield is leaving you bloody, but you don't want to resume from your last-seen Save Point, use the Retry option. A word of caution: using Retry doesn't reset whatever perishables you've consumed (e.g., Potions). Only the Continue command will. Therefore, you should avoid using consumables early on; if you're beaten up at the outset, let the enemy defeat you, then hit Retry for a fresh start.

Always Look Behind You

There's so much to accomplish in Birth By Sleep that it's too easy to miss most of it. Completionists, take heart: whenever you leave a world, you'll usually see how many of its treasures you've found; if it doesn't say "100%", you may want to return and claim the remaining goodies. If the planet is surrounded by an impenetrable barrier, exploring it anew won't be an option—yet. Conquer another level or two, and when you're ready for a breather, revisit those areas you haven't visited in a while. They may have re-opened, and if the treasure tally isn't satisfactory, give them a second look.

If you've passed through numerous worlds and haven't looked back, make an effort to fly by the realms you've neglected. In every character's adventure, you'll eventually be prevented from revisiting certain locales, so you shouldn't put this off for too terribly long. When the time to enter Never Land comes, stall your meeting with Peter Pan, fly around the Lanes Between, and ensure you've snagged every other world's treasures. Only when you're absolutely sure you've grabbed it all should you proceed.

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Rest and Reap the Rewards

A smart warrior will lay down their weapon when they're in need of rest; meanwhile, a resourceful player will seek out every means of improvement they can find. Thus, while you're letting your thumbs recover from an excess of Unversed-bashing, utilize Birth By Sleep's other means of enhancing your characters, like its mini-games. When we suggested you "Know Your Command Deck," the Command Board was briefly mentioned, but it's far more important than a passing comment could indicate. As a "game within a game," it provides an engaging way to unwind, and will reward you with numerous Commands. You can read more about it in the "Beyond the Story: Mini-Games & More" section, and you should, as the Command Board becomes available after you've completed the first world.

When you're ready to fight again, the Mirage Arena presents an effective means of leveling up, and a bounty of unique battles. The foes you fight therein will be recorded in your Trinity Report, which is necessary if you're after 100% completion. Furthermore, you'll unlock Disney Town during the course of the story, and it offers a plethora of additional mini-games. Combine all their rewards with the recipes in the Melding section, and your character will grow into a fearsome force—one far stronger than what you'd create through story progression alone!

Leveling Like a Professional

Let's say you've conquered the Command Boards, set records throughout Disney Town, and Melded your heart out, yet you're still being stomped by enemies. You want to power up, but you're wondering how it's managed, and where to do it. Luckily, there's an Ability which can be Melded that increases the total EXP earned (EXP Chance). Sure, it requires your health to be at a dangerously low level—underneath 25%, to be exact—but if you combine it with other Abilities like Once More and Second Chance, that won't be a problem. Additionally, AOE (Area of Effect) attacks, like Magnera or Meteor, will make it much easier to fell a multitude of foes at once.

With that in mind, you're likely ready to go, but you don't know where to fight them. Any old level will do, and the Mirage Arena is always a good choice, but there's one spot in Birth By Sleep which Terra, Ventus, and Aqua can make special use of. It's the Reactor room of Radiant Garden. During your first visit, it will house the Trinity Armor, otherwise known as the bright red "Boss Before the Boss". On subsequent trips, the ring-like Reactor will be swarmed with waves upon waves of Unversed, transforming it into an ideal EXP-farming spot.

Ventus and Aqua can make this (or any) EXP farming area even more tantalizing with the Mickey D-Link. Use it until it's reached level two (symbolized by Mickey wearing Yen Sid's sorcerer's hat from "Fantasia"), and you'll be blessed with Double EXP. This works no matter what your HP level is at, and stays effective the entire time your Mickey D-Link is active. Now, get out there and earn some Experience Points!

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In This Wiki Guide

Kingdom Hearts: Birth by Sleep

The Little Mermaid - Official Teaser Trailer

The Little Mermaid - Official Teaser Trailer

Check out the teaser trailer for The Little Mermaid, the upcoming live-action reimagining of the animated musical classic. The film stars Halle Bailey as Ariel, Daveed Diggs as the voice of Sebastian, Jacob Tremblay as the voice of Flounder, Awkwafina as the voice of Scuttle, Jonah Hauer-King as Prince Eric, Art Malik as Sir Grimsby, Noma Dumezweni as Queen Selina, Javier Bardem as King Triton, and Melissa McCarthy as Ursula. The Little Mermaid is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. The youngest of King Triton's daughters, and the most defiant, Ariel longs to find out more about the world beyond the sea, and while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land, but ultimately places her life – and her father's crown – in jeopardy. The Little Mermaid, directed by Rob Marshall, opens in theaters nationwide on May 26, 2023.

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Source: https://www.ign.com/wikis/kingdom-hearts-birth-by-sleep/Gameplay_Tips

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